If you enjoy playing 2D endless running games on your phone then you will most definitely get a kick out of this brand new infinite run game called the Dragon Ninja Rush.
Since I was asked to do a quick review on the game I have been playing it casually for a couple of days now just to get the hang of it and in this article I will be going over some of the basic aspects of the game’s user interface as well as gameplay in general along with a brief how to play guide.
The main menu is designed neatly and you should be able to figure it out rather quickly. On the left you can see all of the achievements you can unlock by playing the game and on the right you’ll find options to upgrade your character so that boosts like potions, shields, magnets and rockets last a little longer when used. You can additionally purchase mounts and pets which will help you gain twice the amount of coins that you normally get in the game world.
How to play Dragon Ninja Rush
To start playing this endless ninja running game simply press the “GO” button located at the bottom right corner of the screen. I have to warn you though, it might be a little overwhelming at first because your character will start running immediately after the loading screen has done its thing.
In the game there are various obstacles you must overcome by either sliding under or jumping over. You should also concentrate on collecting as many of the coins as possible because these can be used to purchase various pets, mounts and upgrades for your ninja later on.
It might take a couple of tries, but you should soon realize just how intuitive and simple the controls really are. There are only two buttons to control your character:
The left button is for sliding under obstacles while the right one is used to jump. You can also perform a double jump while your ninja is still in the air by pressing the jump button again, but it will only work once every time you leave the ground so you better use it wisely!
You can pause the game in case of an emergency by tapping the pause button located in the top right corner of the screen and when you’re ready to play again later, simply tap the “continue” button.
While most of the obstacles can be easily avoided, I found the brick walls that you’re supposed to slide under extremely frustrating because you have to time your slide just right in order to pass under the wall and continue running. Oftentimes I pressed the slide button either too late or too early which resulted in my character getting stuck between the screen and the wall.
Another super annoying obstacle is the flying spear-like thing and even though you get a heads up warning moments before the spear actually flies towards you, I still kept running straight into it most of the time!
Occasionally those spears will fly at you, three at a time, so there’s really nowhere for you to run (no pun intended) and I believe the only feasible way to get through this combo is to use a potion or a shield or jump on a rocket and simply fly over all of them in one go which brings us to the next chapter: the boosts.
Every now and again you can find various boosts in the game that help you in one way or another. Here’s a list of boosts I have been able to uncover:
- Potions will turn your face red from fury and make you grow bigger in size like Alice in wonderland. As long as the potion is active you can run through all of the obstacles as if they weren’t even there. You’re pretty much invincible at this stage.
- Shields will render a protective bubble around your character, but it will only protect you from one collision with an obstacle before disappearing. It’s still pretty useful in situations where there’s just too much going on.
- Rockets will make you fly really fast while avoiding all of the obstacles and collecting coins at the same time. You can cover a lot of ground flying on a rocket and you can make it last longer by spending your coins on upgrades.
- Magnets will draw all of the surrounding coins towards you so you can concentrate only on avoiding the obstacles and not waste time trying to figure out the best possible route to take in order to gather as many coins as possible.
There are a ton of achievements to unlock ranging from running a certain distance to dying 50 times or having a total coins stack of 20k etc. I have only been playing this game for a few days but I have already managed to unlock the Amateur, Novice, Average, Skilled and Professional Ninja achievements which means that I’ve reached at least a distance of 1,500 meters which is a pretty good result considering that I’m not very good at these endless runner type games in the first place.
What’s more, this ninja warrior game comes integrated with the Google Play Services which make it real easy to compete against your friends by unlocking all of the achievements and getting the highest score among your friends just so you could brag to them all day long how they suck at Dragon Ninja Rush.
The pros and cons of Dragon Ninja Rush
Overall It’s a very good game so I had somewhat of a hard time trying to come up with what to write in the “cons” section. Below you’ll find the pros and cons of this endless runner based on my personal taste and opinion so you should definitely take it with a grain of salt:
You gotta love the graphics and animations this endless run game has to offer. When you first launch the game, it’s immediately apparent that the developers have put some serious work into making this game a reality so it’s only fair that they have 100% positive feedback from fellow Play Store gamers.
The background music is amazing! It sounded to me like a mixture of old eastern ninja tunes and drum and bass. And while I only heard two tracks play throughout the game, I enjoyed the music enough to not mute the sound effects like I usually do with other mobile games.
This ninja warrior game is well optimized for both mobile phones and tablets and even though my Samsung Galaxy S2 is more than 5 years old, I was still able to enjoy a very smooth gameplay. Heck, even the advertisements that show up when you die seemed to be optimized because I can usually feel at least a little bit of lag waiting for the ads to load in other similar running games.
While the home screen and menus are neatly designed and make perfect sense, the game itself started off a little too fast in my opinion. The player starts running immediately after the initial loading screen which could have been used to introduce the controls to the player, for example.
Sure, there are only two buttons to move your character and one would think it’s simple enough, yet for a moment I was a little lost and ended up dying against the first obstacle because I wasn’t fast enough to figure out which button to press.
Here’s a thought: why not use the same 3,2,1 countdown timer that was used to resume playing after you pause the game at the beginning of each level? Doing so would give the player a brief moment to understand what’s about to happen. It’s especially important for first timers who haven’t a clue what to expect!
This post was written by ynef